
- Showing the underground section. The whole underground section are made of glass, cube shaped and it is slanted to give a dimensional feeling. Below are Piccinini's workspace, i have stated how i got the idea for the stairs at the other post titled Stair's Section. Why glass? I did said Piccinini's artwork are related to nature and human evolution so i'm trying to give this earthly feeling by making the whole space glass so you can see the soils and how it feels like to be underground. And her artworks are dark/gloomy and scary/gruesome. So the only natural lighting are from the above where the staircase are. And the natural lighting will highlight the space and abit of reflection because of the glass surrounding the space and there will be shadows here and there giving this eerie feeling when people are coming down and walk around looking at the artworks. The whole concept reflects on her artwork like how her artworks reflect on people to me it is quite direct maybe to other people are different but that's how i view it.

- A clearer view on the whole section of the ground floor and underground. The huge transparent like is part of my material. Why i put it there? It is not fully matte but transparent like how the glass is. It adds more freaky feeling and to me that material is "nature". That is how plants, animals or humans exist. From a tiny bean or a tiny fetus surround by soils or veins. That is how it is developed and that is how i got the idea from. The ground floor is also an exhibition area so does one staircase down, there will be artworks displayed too.

- This is the entire section building without the earth soil surrounding it. The top most is Richard Goodwin's workspace. When i view his artwork through his website, it gives the spacey feeling, not crammed more like out of the box kind of feeling. He displays his sculptures in an open space and so i made the top floor open space. The walls and floor that looks like it is tearing apart, why i did that its because the concept is amorphous. Means it is changing indirectly/morphing. Morphing can be like caterpillar morph or to me is futuristic morphing. It reminds me of his sculpture that he extrude or explode/tore the futuristic automobile with jotting beams and you can see even the smallest part in the engine. So the top floor is like trying to tear apart and change like moving around changing indirectly. Actually the entire building is considered open space concept. There's no complicated route leading people to nowhere.
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